The Blender 2.75a bug fix release addresses some urgent issues that popped in in the recently released Blender 2.75.


Ton writes:
A couple of bug fixes were important enough to not leave in the 2.75 release, even though the next release is already expected in 5 weeks.
If you don't like boring bug fix logs, this is good to know at least:
  • Game Engine would crash for Objects using velocity clamping
  • Browsing render passes in Blender crashed.
For the rest, the full list.
Download it here: http://www.blender.org/download/
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The two main fixes to know for this release are:
  • Game Engine would crash for Objects using velocity clamping
  • Browsing render passes in Blender crashed.
The more technical info:
Changes from revision 295d0c52a26730edc6d4ed1276e4051cce006be5 to 5af1daa2dc85adcabc057c1f28ca29163fae3d00, inclusive (master branch).

  • Fix vertex-slide regression with rotated objects (rBc702dab)
  • Fix vertex-slide helper-line scale (rB51e9a81)
  • Fix Multi-View UI: convergence is only useless for the parallel camera (toe-in still uses it) (rB80f344f)
  • Fix Keyframe indicators for NLA Strip properties fails if the AnimData has an active action (rBd96842b)
  • Correct --help message (rBd3709f4