12 июля 2017

GODOT / Beta release for Python support

This is a guest post by Emmanuel Leblond (touilleMan), a Godot contributor and Python lover who develops a GDNative interface to use Python 3 as alternative scripting language in Godot. To answer the obligatory question: yes, the plan is still to ship Godot 3.0 with GDScript, VisualScript and C# support. Python support should also be ready by then and usable plug 'n play thanks to GDNative; its main advantage compared to the Python-like GDScript will be the access to the whole Python ecosystem.

Who said Godot's only about waiting? Today we are releasing the first beta version of Python for Godot, the GDNative interface that enables you to use the full-blown Python 3 as a scripting language for Godot games. Now we need you to try it and give your feedback, so that it can be made as good as possible for the upcoming 3.0 release!
All core features of Godot are expected to work fine:
  • Builtins (e.g. Vector2)
  • Object classes (e.g. Node)
  • Signals
  • Variable export
  • RPC synchronization

On top of that, mixing GDScript and Python code inside a project should work fine, have a look at the Pong example to see how you can convert one by one your existing GDScript code to Python fairly easily.


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